This page indexes local weather event data: name, typical duration text, associated mutation bonus labels, and a short description. The searchable list (27 events in the current dataset) helps you answer “what does this sky enable?” when a condition appears—or when you are deciding which crops and pets to keep ready. It is not a live schedule, proc-rate meter, or server timer feed. Arrival order and exact odds stay in the game client.
How to read and filter the list
- Search — matches event name, description, or mutation bonus text (for example thunderstorm or shocked).
- Mutation filter — narrows to rows whose bonus field mentions a tag you care about (Frozen, Celestial, Toxic).
- Duration column — stored typical lengths (often a few minutes to about twenty). Treat them as planning ranges; live servers and event modifiers can differ.
- Mutations column — labels tied to that weather in our data. They describe opportunity space, not a guarantee that every crop will roll every tag listed.
Preparation and harvest decisions
Before a session, filter the table for mutation tags you are hunting so you know which skies matter. Keep plots ready to finish when matching weather is up. Swap pets whose abilities name the same weather or mutation only if the live event actually matches — do not pre-equip for a sky that is not present. Use ability search to find weather-aligned passives.
Version and patch uncertainty
Durations, mutation names, and which events appear in rotation can change between Grow a Garden updates. Festival-only rows (for example Toxic Mist, Disco Lights, Admin Rain) may be inactive outside their content windows even though they remain in this reference. After a patch, verify unfamiliar bonuses in-game and skim the changelog; deeper stacking rules live in the mutations guide. If a client shows weather or mutation text that this table does not list, trust the client for that session and treat our row as stale until data is updated—do not invent a schedule or proc chance to fill the gap.