Bunny
Most starter gardens hatch a Bunny before anything else — and Hop boost quietly shaves minutes off every nearby crop cycle without demanding your attention.
Quick stats
- Hatch weight: 0.8 kg
- Weight at age 50: 4.36 kg
- Weight at age 100: 8.00 kg
Playstyle
Park Bunny in the center of a compact starter plot where three or four crop tiles overlap its radius. Hop boost scales with age and weight, so feed early and let it roam rather than micro-managing placement. Bunny pairs well with fast-turnover commons like carrots or wheat where small growth ticks compound across dozens of harvests.
Weight & trading
At 0.8 kg hatch weight, Bunny lands in the light classification band — respectable for a common but nowhere near trade-bait territory. Project weight at age 50 and 100 with the pet weight calculator; most players retire Bunny around age 40 once an uncommon growth pet outpaces Hop boost output.
Hop boost applies a localized growth multiplier to crops within Bunny's proximity aura. The effect is passive and always on, unlike cooldown abilities on Duckling or Frog. Stacking Silver or Golden pet mutations on Bunny increases the multiplier modestly; Ember or Tranquil pet tags shift the bonus toward mutation proc rates rather than raw speed.
Bunny in Grow a Garden
Starter roster fit
Bunny sits at tier C not because Hop boost is weak, but because commons get replaced quickly once you unlock uncommon eggs. For the first weekend of a fresh account, though, Bunny often outperforms Hamster or Snail because growth speed affects every sell cycle while Hoard only banks spare sheckles.
If you run multiple starter pets, place Bunny on your highest-value tile cluster. Chick and Puppy generate side income through seeds and sheckles, but neither accelerates the crops you actually sell. Bunny does, which makes it the default 'main' common until Fox or Bee hatches.
When to upgrade away
Replace Bunny once you hatch Fox, Bee, or any B-tier pet whose ability touches mutations or sell value. Hop boost does not interact with Pollinated, Wet, or Moonlit tags — growth alone stops scaling in mid-game when mutation multipliers dominate crop worth.
Trading value stays low: light-class commons rarely move in Discord unless bundled with other hatch trash. Keep one aged Bunny for nostalgia or collection completion, but do not sink Large Toy boosts into it unless you are deliberately min-maxing a common-only challenge run.
Common questions
- Does Bunny Hop boost stack with sprinklers?
- Sprinklers and Hop boost apply through separate systems — both can run simultaneously on the same crops. Sprinkler weight bonuses feed pet scaling separately; they do not double-dip inside Hop boost math.
- Is Bunny worth keeping at age 100?
- Only for collection or if you lack a replacement growth pet. At max age Bunny still helps early plots, but any B-tier or higher growth or mutation pet will outperform it in total sheckles per hour.