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Turnip

Turnip fills the gap between radish speed and potato payout — 21 Sheckles base on a root crop that still cycles fast enough for continuous Wet stacks during rain events.

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Base value

Turnip base value is 21 Sheckles. A 5 kg root sells for 21 × 25 = 525 Sheckles raw. At 11 kg you reach 21 × 121 = 2,541 Sheckles before mutations — where Verdant (×7) on bulk rows starts beating single harvest showcase tags.

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Mutations & weather

Root vegetables love Wet (×2) during rain and Chilled (×4) on cold mornings because turnip cycles finish before blizzard Frozen penalties bite hard. Golden (×20) on a dense turnip row multiplies entire harvest sweeps efficiently.

Farming loop

Plant turnip during Rain for cheap Wet procs on continuous cycles. Clear Skies works when pushing weight with fertilizer rather than env tag hunting.

Turnip strategy

Root Row Economics

Turnip teaches when to stop planting faster commons and start investing fertilizer in moderate-base roots. Run side-by-side calculator comparisons with potato at your actual harvest weights — turnip wins on cycle speed, potato on peak kg payouts.

Because turnips dig as single units, they are ideal for verifying Mega weight gains without cluster harvest confusion.

Bridge to Heavier Roots

Players who hit consistent 10 kg+ turnips transition cleanly into sweet-potato and potato rows on the same fertilizer setup. The dig rhythm transfers directly.

Trade chat ignores common turnip, which makes it a quiet compounding crop — stack bulk while upgrading adjacent plots to uncommon vegetables.

Common questions

Turnip or Potato for mid-game roots?
Potato's 22 base wins at equal weight with similar timing. Choose turnip for faster replants, potato if your plot pushes higher kg per dig.
Target weight for Turnip?
Aim for 8–11 kg. At 10 kg with no mutations, expect 21 × 100 = 2,100 Sheckles before friend boost.

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