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Orange

Orange is the citrus counterpart to apple orchards — 50 Sheckles base with bright peel visibility makes Ember and sunny-weather tags easy to confirm before trade posts.

uncommonfruit

Base value

Orange base value is 50 Sheckles. A 4 kg fruit sells for 50 × 16 = 800 Sheckles untouched. At 11 kg you hit 50 × 121 = 6,050 Sheckles before growth multipliers — where Ember (×25) during heat waves turns citrus rows into summer earners.

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Mutations & weather

Citrus fruit synergizes with Ember (×25) and Wet (×2) during summer rain bursts. Golden (×20) on heavy oranges rewards harvesting before the next weather shift clears sunny tags.

Farming loop

Plant orange during summer heat waves and sunny Clear Skies windows. Light rain adds Wet without stopping citrus maturity.

Orange strategy

Citrus Orchard Placement

Orange pairs naturally with lemon and lime on citrus-themed plots — shared weather procs benefit the whole row when heat events arrive.

Peel-bright fruit makes mutation screenshots readable — buyers trust citrus listings with visible Ember or Golden tags.

Orchard vs Tropical Split

Compare orange hourly output with banana on the same fertilizer — citrus often wins on env tag synergy during summer, banana on cycle speed.

Upgrade orchard tiles to cherry or peach once orange plots hit consistent 10 kg+ and you want higher uncommon bases.

Common questions

Orange or Lemon?
Orange has a 50 base versus lemon's 41. Orange wins at equal weight — lemon wins on faster cycles if your plot prefers quick replants.
Target weight for Orange?
Aim for 9–12 kg. At 11 kg with no mutations, expect 50 × 121 = 6,050 Sheckles before boosts.

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